Tuesday, 21 April 2009

useful studies

'The team recruited 39 experienced gamers, and used questionnaires to assess the amount of violent games they played. They then showed them real-life images, mostly of neutral scenes, but interspersed with violent or negative (but non-violent) scenes, while recording EEGs.'...
'This may not be surprising - video games have been used to desensitise soldiers to scenes of war. But when the players were subsequently given the opportunity to "punish" a fake opponent in another game, those with the greatest reduction in P300 brain responses meted out the most severe punishments.'



MY STUDY
I will conduct a questionairre for teenage youths from age 12-18 and ask how often they play video games and what games they tend to play.
I will then show the participants a number of video game scenes ranging from not very violent (1) to very violent (10). I will then compare the questionairre to the ratings to see if there is a positive correlation between the amount of time they spend playing video games and which games they are to how high they rate violent video game scenes.

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